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Open3D: A Modern Library for 3D Data Processing
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Support propagating UV coordinates for Mesh simplification #6615

Open ssheorey opened 8 months ago

ssheorey commented 8 months ago

Checklist

Proposed new feature or change

SimplifyQuadricDecimation() and SimplifyVertexClustering() ignore UV coordinates. These or alternate mesh simplification methods should support propagating UV coordinates to enable texture mapping with the resulting mesh.

References

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Additional information

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ssheorey commented 8 months ago

FYI: @nsaiapova @kxgao @benjaminum