Open ssheorey opened 8 months ago
main
SimplifyQuadricDecimation() and SimplifyVertexClustering() ignore UV coordinates. These or alternate mesh simplification methods should support propagating UV coordinates to enable texture mapping with the resulting mesh.
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FYI: @nsaiapova @kxgao @benjaminum
Checklist
main
branch).Proposed new feature or change
SimplifyQuadricDecimation() and SimplifyVertexClustering() ignore UV coordinates. These or alternate mesh simplification methods should support propagating UV coordinates to enable texture mapping with the resulting mesh.
References
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Additional information
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