Open ssheorey opened 6 months ago
Pre-trained INRIA models: https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/datasets/pretrained/models.zip Optional Validate display of 3DGS .ply / .splat files from luma.ai and polycam Vulkan compute shaders implementation: https://github.com/shg8/3DGS.cpp/tree/main [LGPL-v2.1] WebGL implementation using vertex/fragment shader: https://github.com/kishimisu/Gaussian-Splatting-WebGL, https://github.com/antimatter15/splat
WebGL implementations only support view independent rendering. (no spherical harmonics).
hi,have you integrated with filament work? Thanks.
Milestones:
Resources:
Pre-trained INRIA models: https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/datasets/pretrained/models.zip Optional Validate display of 3DGS .ply / .splat files from luma.ai and polycam Vulkan compute shaders implementation: https://github.com/shg8/3DGS.cpp/tree/main [LGPL-v2.1] WebGL implementation using vertex/fragment shader: https://github.com/kishimisu/Gaussian-Splatting-WebGL, https://github.com/antimatter15/splat
WebGL implementations only support view independent rendering. (no spherical harmonics).
Components: (vkGS -> O3D GS)
Technical open questions: