Closed a2a4 closed 4 months ago
Hi, thanks for the questions. Can you please format your error message and other command-line invocations etc as code blocks so they're easier to read?
Hello @mikeroberts3000. I formatted. Thanks for the prompt reply.
Thanks for updating. In general, we don't necessarily expect our example apps to work on scenes other than the default ones. However, in this specific case, if you're willing to modify the source code and recompile, I think you can simply comment out where nav_mesh_
is initialized on line 204 of SimulationController.cpp
, and again where it is cleaned up on line 251.
I understand this is a pretty janky workaround. The good news is that we're working on a new system for spawning agents that will enable mixing-and-matching agents and scenes in a cleaner way, and we'll have a more concrete update in a few weeks. Thanks for bearing with us 😅
What platform am I on? What are my system specifications? Do I meet the minimum specifications for the Unreal Engine?
Ubuntu 20.04
What commit of the
spear
repository am I on? Am I synced to a specific tag, or am I synced to the head of themain
branch?main branch
What
SpearSim
executable am I using? Did I build it myself or download it? If I downloaded it, is my code synced to the correct tag?I'm using the official release for the linux version
What am I attempting to do, what do I expect to happen, and what actually happened?
Attempting run the open_loop_control fetch run.py with warehouse_0000 scene. Although, this works with other scenes apartment_0000 and debug_0000. To add to this, warehouse_0000 scene works fine when I run "python tools/run_executable.py --executable path/to/executable --scene_id warehouse_0000"
Here is the complete console output from when when I created the
spear.Env
object in my application.