Closed a2a4 closed 4 months ago
Hi. Great questions. In what newsletter did you read about our efforts to provide MuJoCo interoperability?
main
branch for this purpose, but it isn't well-documented yet. In the next couple of weeks, we expect to ship a new example app demonstrating some of this interoperability in our v0.5.0
release. See the movie below for a preview of what is currently possible using the code in main
.spear
Python module, and then use our Unreal executable to perform photorealistic rendering using the spear
Python module. Most of these pieces are already working, but we're still finalizing some details.spear/pipeline
and the spear/cpp/unreal_projects/SpearSim/Python
folders.v0.6.0
release. We have made several major architectural improvements that will make it much easier to import MuJoCo model data, but we haven't started work on actually importing complex MuJoCo models yet.https://github.com/isl-org/spear/assets/2341965/80bf1138-0102-4905-b777-1f4f60bba14c
Thank you so much Mike for taking your time to answer these questions. I read it in the circuit.
I've read in the newsletter that SPEAR has mujoco interface which can potentially support upto 100 fps. However, I could not find the relevant documentation to create this pipeline in the repo, apart from the script generate_mujoco_scene.py.
I've the following questions.
1) Does the current uploaded version of SPEAR provide the Mujoco interface? 2) Can we import MuJoCo sensors (camera, lidar), models, environments in SPEAR? 3) How to enable the interface/pipeline to mujoco? 4) Will this interface also support ROS2 pipeline for the robot control/navigation?
I humbly request your comments on the questions raised.
Thanks and Regards, Ajay.