Currently the GI is too high such that shadows for movable object is invisible.
By default all the light have distance field enabled while OpenBot uses skeleton mesh which does not support distance field.
temperary workaround to enable shadow for movable object and OpenBot: reduce GI intensity, and turn off distance field.
UVWLightManager::SetGI - reduce GI intensity
UVWLightManager::SetDistanceField - disable distance field to show OpenBot shadow. Note that this might reduct fps.
Currently the GI is too high such that shadows for movable object is invisible. By default all the light have distance field enabled while OpenBot uses skeleton mesh which does not support distance field.
temperary workaround to enable shadow for movable object and OpenBot: reduce GI intensity, and turn off distance field.