What steps will reproduce the problem?
setTexture(Texture texture, int x, int y, int width, int height)
What is the expected output?
Texture of drawable is set to a windowed area within the texture asset.
What do you see instead?
N/A
What version of Rokon are you using?
Rokon 2.03
On which version of Android are you experiencing this?
Android 1.5
Please provide any additional information below.
Currently textures can be set to an entire texture asset or to a predefined
tile within the asset. This additional call would allow the coder to set the
texture to an arbitrary window within a texture asset. This allows for
scrolling textures and the use of pre-compiled texture atlases that are not
compatible with the Rokon tiling system.
Original issue reported on code.google.com by richwo...@gmail.com on 17 Jul 2010 at 12:59
Original issue reported on code.google.com by
richwo...@gmail.com
on 17 Jul 2010 at 12:59