Closed GoogleCodeExporter closed 8 years ago
I really see that in the RenderQueueManager constructor:
for(int i = 0; i < RENDER_QUEUE_COUNT; i++) {
renderQueue[i] = new ObjectManager(256);
}
256 means that can render 256 objects?Right?But it doesn't work properly.
In the ObjectManager class, there is a constant DEFAULT_ARRAY_SIZE = 64, I
modify it to 128, then it works! I can render more than 64 sprites! But why?
Original comment by rayjun...@gmail.com
on 23 Jul 2010 at 3:43
Should be sorted in next trunk update.
Thanks
Original comment by rtaylor205@gmail.com
on 25 Jul 2010 at 9:39
Fixed? I updated from svn at revision 360, indeed I saw change of
ObjectManager.java, but the bug is still there with my game
Original comment by rayjun...@gmail.com
on 27 Jul 2010 at 4:04
Original issue reported on code.google.com by
rayjun...@gmail.com
on 23 Jul 2010 at 3:26