Closed GoogleCodeExporter closed 8 years ago
You shouldn't be doing this in the constructor of Scene, that's why
Put everything in onReady()
Original comment by rtaylor205@gmail.com
on 16 Aug 2010 at 1:50
It really doesn't change anything if I start the animation in the scene's
constructor or in onReady() since onReady is called from Activity.setScene()
and I call setScene right after I created the Scene (in onLoadComplete in the
activity)...
This is only an issue if there are animations in the first scene displayed,
i.e. before the GameThread is started and it is trivial to write a workaround
in the scene (e.g. start all animations in the first call to onGameLoop())
Original comment by hakan.su...@gmail.com
on 16 Aug 2010 at 3:12
Original issue reported on code.google.com by
hakan.su...@gmail.com
on 13 Aug 2010 at 10:59