Found a usecase in Fusion, where shaderprograms are injected, but after they are recompiled / regenerated the new instance is not injected, leading to pointer issues. Allow for precision re-processing to be done from the winry context / annotation manager.
Found a usecase in Fusion, where shaderprograms are injected, but after they are recompiled / regenerated the new instance is not injected, leading to pointer issues. Allow for precision re-processing to be done from the winry context / annotation manager.