Closed Bassiuz closed 4 months ago
@istornz Can it be merged and published? I'm looking forward it
@SuhwanCha ; Cool that you are looking forward to it! I intend to finish up the last of these points next friday. Whenever that is finished I will convert it from a draft to an actual pr so we can merge it.
@SuhwanCha ; Cool that you are looking forward to it! I intend to finish up the last of these points next friday. Whenever that is finished I will convert it from a draft to an actual pr so we can merge it.
Thanks @Bassiuz
@istornz I added support for parameters and parameter curves. These curves are still linear instead of curved with attack/sustain and release, but for the first release I think that is acceptable.
The curves feel somewhat acceptable, however the difference in sharpness isn't feelable, as I didn't apply it to the amplitude of the waveform. So only if you have a .ahap that makes use of a lot of Intensity Curves or other intensity controls you will feel similair results.
Do you have a good idea to combine the sharpness into the waveform? Should I treat it as a certain multiplier? (improve the amplitude for very sharp haptics, lower it when the sharpness is very low?)
Hi @Bassiuz thanks for your awesome PR! I think we can merge it right now & improve it in the future 👍 (I'm in vacation now I will check how to implement extra feature later).
What do you think?
Thanks for your work!
@istornz Yeah lets just merge it for now and brainstorm on how to improve and expand later.
Are you by any chance able to create a release?
Enjoy your vacation! 🏖️
@Bassiuz I will do a release next week I think 👍
Thanks 🙏
Release v1.3.0 is now live on pub.dev 👍
This is the start of supporting .ahab files for Android.
closes https://github.com/istornz/flutter_gaimon/issues/11