Open RubenHiem opened 7 years ago
I think enabling filters helps with recent commits since it requests less from server and uses slightly less data. I made another request in a diff ticket about same issue that perhaps it can poll server less often by user setting. right now it downloads data every 5 seconds but to be honest you could do 10 or 15 use half the or one third the data and not really "miss out" on anything.
You can disable Pokestops because all of them are always present on the JSON file.
Maybe they can implement downloadable cache of map tiles for entire zones like Google Maps app does? I think the larger part of the data may be from map tiles reload vs getting data from the server? Does enabling filters actually cut down on the requests made too? I would figure that mostly everything would be handled client side with the app version and only pull new scan updates from the server and the data consumption would be / should be low... Any devs able to enlighten us on this?
@istornz Maybe they could add a feature : set range of showing pokemons. As a result, the App could only fetch data within a specific range around user.
Hi Guys,
I just have iPokeGo installed for 2 days, connected to my pogom map. It used 550 MB over 2 days. I think this is a lot, I run it in background and notifications for special pokemons.
Is there any way to solve this issue?