Closed Jepl4r closed 1 year ago
Try this in your bottle config file add at the bottom:
"NAS_TONEMAP_C"="0"
The file you need to modify is located in the bottle folder and is named cxbottle.conf
this is a temporary solution that will disable tone mapping in all ue4 games.
So if this fixes it please provide the .exe file names so that I can add the override at the next release.
Now the games have like a grey color to them (I know that that's because the tone map is disabled). The fact is that now all the tree textures flicker black. Anyway here's the EXE names SanAndreas.exe ViceCity.exe and LibertyCity.exe
Now the games have like a grey color to them (I know that that's because the tone map is disabled). The fact is that now all the tree textures flicker black. Anyway here's the EXE names SanAndreas.exe ViceCity.exe and LibertyCity.exe
I'll have that fixed next release.
meanwhile try those three (the first replaces the first one i gave you):
"NAS_TONEMAP_C"="clamp({inputColor} * float3x3( 0.2126 + 0.7874 * 1.5, 0.7152 - 0.7152 * 1.5, 0.0722 - 0.0722 * 1.5, 0.2126 - 0.2126 * 1.5, 0.7152 + 0.2848 * 1.5, 0.0722 - 0.0722 * 1.5, 0.2126 - 0.2126 * 1.5, 0.7152 - 0.7152 * 1.5, 0.0722 + 0.9278 * 1.5 ) * 1.5, 0.0, 1.0)"
"CXPATCHER_SKIP_NTDLLHACKS"="1"
"MVK_CONFIG_FAST_MATH_ENABLED"="0"
Thanks for helping improving the patcher.
Now it works as intended. Anyway I used all three at the same time, don't know if I was supposed to. The second image is the fixed one
Wanted to add that you're doing an amazing work, keep it up.
I tried changing the brightness and contrast from the video settings and the game remains the same. Didn't test San Andreas but I think it would have the same problem.