Closed serista closed 1 year ago
This is a known issue and it's under investigation, it isn't easy to find a viable solution, meanwhile, you can have two copies of crossover. Also don't use GPTK on Ventura it really isn't worth it.
Also don't use GPTK on Ventura it really isn't worth it.
Not in my case ) I tested Elden Ring on Mac MIni M1 8GB and it worked fine, also compared how it run on Ventura and Sonoma - Metal HUD showed the same ~25 FPS on average, there were almost no stutters or hiccups in both cases.
Here is how it runs on Ventura: https://www.reddit.com/r/macgaming/comments/14pwrrq/elden_ring_mac_mini_m1_8gb_ventura_crossover_2211/ It was the same on Sonoma.
The official requirements for D3DMetal is macOS Sonoma and as of Game_porting_toolkit_beta_1.02.dmg that’s now a hard requirement.
Honestly allowing installation below macOS Sonoma will just lead to more issues being opened.
Yeah either swtich back to hard require sonoma (only if using external resources), or emphasize to user that they need to use 1.0 on ventura..
I woudln't lock ENTIRE program behind sonoma though since obviously it's still a good patcher for dxvk/moltenvk for ventura when not using GPTk.
Yeah either swtich back to hard require sonoma (only if using external resources), or emphasize to user that they need to use 1.0 on ventura..
I woudln't lock ENTIRE program behind sonoma though since obviously it's still a good patcher for dxvk/moltenvk for ventura when not using GPTk.
I was thinking I'll just grey out the GPTK option on Ventura
Not the entire program just the D3DMetal installation since it’s official requirement has always been macOS Sonoma.
I was thinking I'll just grey out the GPTK option on Ventura
But it works great with 1.0 on Ventura, why to remove the possibility.
I was thinking I'll just grey out the GPTK option on Ventura
But it works great with 1.0 on Ventura, why to remove the possibility.
Nothing is stopping you from use an older version of CXPatcher or running ditto command yourself against Game_porting_toolkit_beta.dmg
I'm running into this same issue, but i'm on sonoma. Without GPTK games work, with it, nothing runs.
I'm running into this same issue, but i'm on sonoma. Without GPTK games work, with it, nothing runs.
GPTK has issues with some games that dxvk can run instead, this is a known issue that only apple can fix ATM, I suggest you to have 2 copies of Patched crossover one with GPTK integration on and the other off
especially with 32 bit apps. DXVK is king for older apps. I don't even use two diff crossovers, just two diff bottles, the DXVK bottle and D3DMetal one.
Closing because is related to gptk on ventura which is unsupported
CrossOver 22.1.1 / CXPatcher 0.2.15 / GPTK beta 1.0 integrated / Ventura
Before GPTK integration, Stray and NieR Replicant worked fine through DXVK (don't have other games installed) on CXPatched CrossOver. Now they refuse to run through DXVK. I thought that GPTK shouldn't affect DXVK in any way? Turns out it messes with it somehow.
It's not too convenient to repatch CrossOver with or without GPTK to play different games )