Open KnightMiner opened 2 years ago
Some things found at a quick search:
Board:SetShield
: should internally call AddShield
and RemoveShield
Pawn:IsPowered
: vanilla function exists by the same name, should check if it has the same behaviorSome things that are not the same
IsMutation
is not usable in place of Board:IsMutation
, Matthew said on discord it is related to scrapped content rather than psions.As another note, it looks like we have three skill effect functions that should likely be supported for the extra queued options:
AddBurrow
AddTeleport
AddReverseAirstrike
Need to test if all of them work as queued attacks, I highly suspect AddReverseAirstrike
will, but not sure on the other two
PR #165 addresses Board:SetShield
and Pawn:IsPowered
, though I have not looked into Board:IsMutation
No work is needed for Board:IsMutation
, that was a comment saying that IsMutation
is not the same and does not need to be considered.
71800fe deals with Pawn:IsPowered
, since ours was broken and vanilla exists might as well use the vanilla one.
Between the 1.2 update and the Advanced Edition update, quite a few new functions have been added to the game. Now would be a good time to go through all the functions the modloader adds to verify two things:
Would be worth doing this to
modApiExt
afterwards as well.