Open C0RAX opened 5 years ago
Possible solution code wise would be to be able to define what neighboring grid square you're firing in to, and then adding/subtracting 100km to the X/Y coordinates as needed, though the work required for it is disproportionately more than implementing a gridfix for the map.
Won't be working on this for now, but leaving the issue open in case anyone would like to have a go at it in the future.
If a map is intersected by more than 1 100km grid square areas then artillery solution calculations is incorrect. It seems to treat all grids as if they come from the same 100km grid square.
Example map with issue PKL