Open fasterthanlime opened 7 years ago
I'm not sure what it takes so save/restore OpenGL state or how we're going to have streaming textures that work with a wide range of OpenGL versions, hopefully it's not way more complicated than D3D11.
I'm not sure what it takes so save/restore OpenGL state or how we're going to have streaming textures that work with a wide range of OpenGL versions, hopefully it's not way more complicated than D3D11.