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User Generated Content hosting #591

Open Ragzouken opened 7 years ago

Ragzouken commented 7 years ago

Is there any future for itch.io supporting something remotely similar to Steam Workshop? For kooltool (and other tools) it'd be great if I could let users share projects via some UGC system rather than have them export to binaries that they have to package and upload themselves

leafo commented 7 years ago

There have been talks of it, but we don't have concrete plans yet, and we haven't started development on anything yet. If you have any requests in how you'd like it to work this would be a good place to do it.

Ragzouken commented 7 years ago

it'd be cool if it could support defining a custom player/viewer where the user generated content could be previewed or even played inline without owning the editor. i'm thinking like e.g pico8 where there's a web player that you can play the games in even if you don't own desktop pico8. with that as a thing it'd then also be great if those could exist as (or close to) entries on itch.io in their own right (i.e with pages/screenshots/etc)

the most basic thing i really would like is to just to be able to publish/retrieve zips+metadata that are linked to itch.io users - allow them to save projects, share them with other users, let users browse available projects. perhaps allow the users to update already published projects - i could imagine an html5 app on itch triggering a popup that asks "kooltool wants to publish a project in your UGC library: [name, description, etc input] [accept/cancel buttons]"

a cool thing from that could be to allow cross-app access to projects (or assets, or whatever they might be called) so that different apps could be used to edit/play/whatever the same things (you could imagine this being immediately useful for say a common 3d model format, or textures, or something, but it's kinda left of field without much precedent)