Open Wieku opened 6 years ago
This only happens with auto mod enabled, right?
Hitobject 5's endtime is the same as the starttime of hitobject 6 causing the t
(last) parameter of following line to be Infinity
because of division by zero, making the autopoint located at (-Infinity, Infinity)
. At the end the game is kind of stuck at drawing the cursortrail because it's trying to draw cursortrails all the way to position (-2147483648, 2147483647)
https://github.com/itdelatrisu/opsu/blob/081e731d0cc7a9b40765b188867f555bbc4eb688/src/itdelatrisu/opsu/states/Game.java#L470
Yes, this happens only in automod.
And i just found that stack leniency calculations are wrong for this map: opsu: https://img.wieku.me/18/screenshot_20180611_214301.png osu: https://img.wieku.me/18/screenshot001osu.png danser: https://img.wieku.me/18/1528746541477875300.png
Opsu! 0.16.1 has some problems with this 2B map: https://osu.ppy.sh/beatmapsets/756794#osu/1605148
Just after few seconds game falls into (probably) infinite loop in main thread, because game just freezes without any thrown exception: https://img.wieku.me/18/2018-06-11_17-47-48.png