org.newdawn.slick.SlickException: Game.render() failure.
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:730)
at itdelatrisu.opsu.Container.gameLoop(Container.java:136)
at itdelatrisu.opsu.Container.start(Container.java:80)
at itdelatrisu.opsu.Opsu.main(Opsu.java:203)
Caused by: java.nio.BufferOverflowException
at java.nio.Buffer.nextPutIndex(Unknown Source)
at java.nio.DirectFloatBufferU.put(Unknown Source)
at itdelatrisu.opsu.render.LegacyCurveRenderState.fillCone(LegacyCurveRenderState.java:394)
at itdelatrisu.opsu.render.LegacyCurveRenderState.createVertexBuffer(LegacyCurveRenderState.java:314)
at itdelatrisu.opsu.render.LegacyCurveRenderState.initFBO(LegacyCurveRenderState.java:128)
at itdelatrisu.opsu.render.LegacyCurveRenderState.<init>(LegacyCurveRenderState.java:118)
at itdelatrisu.opsu.objects.curves.FakeCombinedCurve.draw(FakeCombinedCurve.java:63)
at itdelatrisu.opsu.states.Game.drawHitObjects(Game.java:1706)
at itdelatrisu.opsu.states.Game.render(Game.java:671)
at org.newdawn.slick.state.StateBasedGame.render(StateBasedGame.java:199)
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:727)
... 3 more
Some information, added by me regarding this:
I decided to test your client's performance with some sh*tmaps; one of them (using a google drive link because osu! nuked earrape beatmaps) caused the client to crash before the game started.
Version: 0.16.1 Build date: 2018-06-03 19:24 OS: Windows 10 (amd64) JRE: 1.8.0_212 OpenGL version: 4.6.0 NVIDIA 417.35 (NVIDIA Corporation) Stack trace:
Some information, added by me regarding this: I decided to test your client's performance with some sh*tmaps; one of them (using a google drive link because osu! nuked earrape beatmaps) caused the client to crash before the game started.