Version: 0.16.1
Build date: 2018-06-03 19:24
OS: Linux (amd64)
JRE: 1.8.0_73
OpenGL version: 4.6.0 NVIDIA 440.82 (NVIDIA Corporation)
Error:Could not start a clip 'soft-hitwhistle.wav'.Stack trace:
javax.sound.sampled.LineUnavailableException: line with format PCM_SIGNED 44100.0 Hz, 16 bit, stereo, 4 bytes/frame, little-endian not supported.
at com.sun.media.sound.DirectAudioDevice$DirectDL.implOpen(DirectAudioDevice.java:513)
at com.sun.media.sound.DirectAudioDevice$DirectClip.implOpen(DirectAudioDevice.java:1304)
at com.sun.media.sound.AbstractDataLine.open(AbstractDataLine.java:121)
at com.sun.media.sound.DirectAudioDevice$DirectClip.open(DirectAudioDevice.java:1085)
at com.sun.media.sound.DirectAudioDevice$DirectClip.open(DirectAudioDevice.java:1052)
at itdelatrisu.opsu.audio.MultiClip.getClip(MultiClip.java:213)
at itdelatrisu.opsu.audio.MultiClip.start(MultiClip.java:135)
at itdelatrisu.opsu.audio.SoundController.playClip(SoundController.java:312)
at itdelatrisu.opsu.audio.SoundController.playHitSound(SoundController.java:359)
at itdelatrisu.opsu.GameData.sendSliderTickResult(GameData.java:1448)
at itdelatrisu.opsu.objects.Slider.mousePressed(Slider.java:606)
at itdelatrisu.opsu.states.Game.sendGameKeyPress(Game.java:2204)
at itdelatrisu.opsu.states.Game.runReplayFrame(Game.java:2166)
at itdelatrisu.opsu.states.Game.addReplayFrameAndRun(Game.java:2153)
at itdelatrisu.opsu.states.Game.gameKeyPressed(Game.java:1407)
at itdelatrisu.opsu.states.Game.mousePressed(Game.java:1367)
at org.newdawn.slick.state.StateBasedGame.mousePressed(StateBasedGame.java:499)
at org.newdawn.slick.Input.poll(Input.java:1241)
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:680)
at itdelatrisu.opsu.Container.gameLoop(Container.java:136)
at itdelatrisu.opsu.Container.start(Container.java:80)
at itdelatrisu.opsu.Opsu.main(Opsu.java:203)
Version: 0.16.1 Build date: 2018-06-03 19:24 OS: Linux (amd64) JRE: 1.8.0_73 OpenGL version: 4.6.0 NVIDIA 440.82 (NVIDIA Corporation) Error:
Could not start a clip 'soft-hitwhistle.wav'.
Stack trace: