itemhunterdummy / ro-rail

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Monster Tactics and longer range of cells for Tempfriend #13

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
What feature would enhance usability or efficiency?
Monster tactics, Tempfriend: better assist mode.

What steps would demonstrate the improvement granted by the recommended
feature?
1. Attack certain monsters only
2. Avoid certain monsters only
3. Better assist mode

What is the current behavior in the above situation?

Attack any monster.

What revision of the product are you using?

revision 166

What type of homunculus/mercenary are you using?
Amistr

Please provide any additional information below.
I'm currently leveling my amistr in mosco but it is still in its minor
levels. It cannot kill wood goblins as of the moment. I am currently making
it non-aggressive, but it is tiring leveling my amistr manually.
Thanks!

Original issue reported on code.google.com by IGdwi...@gmail.com on 7 May 2010 at 5:47

GoogleCodeExporter commented 8 years ago
Monster tactics is already implemented, but has not been documented until now. 
An 
example that would help you is as follows:

rail_state["ActorOptions"]["ByType"][1880] = {}
rail_state["ActorOptions"]["ByType"][1880]["DefendOnly"] = true
rail_state["ActorOptions"]["ByType"][1880]["Name"] = "Wood Goblin"

Check the State-file Index page of the Wiki for more information on 
ActorOptions.

Regarding the TempFriendRange option, what specifically should be changed? You 
mention "better assist mode", but I'm not sure what this means. Better in what 
way?

Original comment by faithful...@gmail.com on 8 May 2010 at 4:42

GoogleCodeExporter commented 8 years ago
I know this doesn't sound good to most players but unlike here in pRO, 
homunculus'
are usually allowed to Killsteal each other. What I meant by "better assist 
mode" was
that my homunculus would only attack monsters that have already been attacked. 
If you
are familiar with most AI's which use "react" as their attack tactics-- that is 
what
I mean. I asked for an increase number of cells for TemFriendRange is because 
for the
homunculus to assist its friends(homunculus of other players in the same screen 
or
any other character but particularly homunculus because of AFK leveling in high 
spawn
areas in mosco), there should be an increase of cells because with only 5 cells 
as
its maximum, the homunculus will only be able to assist the one's near by, and 
when i
say near by-- crazy near. I hope I am making sense here haha!

Oh and btw, is it possible to activate dance attack for my amistr in ro-rail? I
haven't seen any option. Thanks!

Original comment by IGdwi...@gmail.com on 8 May 2010 at 10:13

GoogleCodeExporter commented 8 years ago
Okay, I'll remove the limitation on TempFriendRange. I'll also include 
AI-controlled 
actors (homunculi and mercenaries) in TempFriendRange.

I hope that you're activating TempFriendRange in order to assist/defend nearby 
players. 
If you simply want your homunculus to kill-steal, I recommend setting the 
following 
instead:

rail_state["ActorOptions"]["Default"]["FreeForAll"] = true

Original comment by faithful...@gmail.com on 11 May 2010 at 9:40

GoogleCodeExporter commented 8 years ago
in order to assist/defend nearby players. Thanks! oh btw, how's the GUI going? 
oh and
how come there isn't any option for amistr's skill "castling"? or did i miss it 
by
any chance? thanks!

Original comment by IGdwi...@gmail.com on 11 May 2010 at 12:00

GoogleCodeExporter commented 8 years ago
I've removed the limitation for TempFriendRange in revision 168. I've also 
updated the 
code to allow AI-controlled actors (homunculi and mercenaries) as temporary 
friends; 
however, they still cannot be set as permanent friends.

The AI code for Castling has not been written yet. I'll create a new issue for 
it. The 
GUI is still in planning stages, but please keep issue comments within the 
scope of the 
issue itself. :)

Original comment by faithful...@gmail.com on 12 May 2010 at 2:24