Closed Awais6 closed 1 year ago
doesnt work for me on android at all. it connects but cant emit anything
So i am having the same issue, it will not build throwing this error :
Mono.Linker.MarkException: Error processing method: 'System.Void System.Text.Json.Nodes.JsonArray::Add(T)' in assembly: 'System.Text.Json.dll'
don't build with Mono, use IL2CPP instead; people managed to make it work with Android, always see the older issues to know: https://github.com/itisnajim/SocketIOUnity/issues/19 https://github.com/itisnajim/SocketIOUnity/issues/16 https://github.com/itisnajim/SocketIOUnity/issues/12 https://github.com/itisnajim/SocketIOUnity/issues/5
Are there another way to fix this issue without change back to 4.0.0? because it's working server I can't change it.
4.2.0 working too
More info please.
I working on 4.4.0 and It doesn't work on IL2CPP Build. when I use socket.connect() , It doesn't have any reply message back. It keep try to attempt reconnect over and over. but It work perfectly in Editor.
had any solutions?
I working on 4.4.0 and It doesn't work on IL2CPP Build. when I use socket.connect() , It doesn't have any reply message back. It keep try to attempt reconnect over and over. but It work perfectly in Editor.
Exactly same happens with me
had any solutions?
I have moved to the best HTTP 2 asset available on the asset store, working perfectly
had any solutions?
I have moved to the best HTTP 2 asset available on the asset store, working perfectly
https://assetstore.unity.com/packages/tools/network/best-http-2-155981
this link?
Open build settings and replace IL2CPP Code Generation with Fast (smaller) builds. it works
Open build settings and replace IL2CPP Code Generation with Fast (smaller) builds. it works
It's work. Thank you very much.
Open build settings and replace IL2CPP Code Generation with Fast (smaller) builds. it works
It does, but why?
It's not working with IL2CPP build on Android, working fine with Mono build, but we can't use Mono because Unity doesn't support Arm64 build with Mono.