Closed toly-ua closed 1 year ago
We've added JsonSerializer and it fixed the issue
socket.JsonSerializer = new NewtonsoftJsonSerializer();
public async void JoinCall()
{
Debug.Log("Joining Call");
if (socket == null) return;
await socket.ConnectAsync();
await socket.EmitAsync("join", roomName);
}
I am having an issue where the socket.EmitAsync functions do not appear to be working in a Release build on Oculus. This issue only occurs in the build and everything works as expected in the Editor and Oculus Link, only build causes this issue. I am getting the inital connection established but nothing else seems to trigger as expected.
Trying to resolve the issue so far I have
Unity Version - 2021.3.14 Socket.io Version - 4.6.1 UnitySocketIO - 1.1.4