In the JS library there is way to emit volatile. I think your project does not have a wrapper for that, and was wondering if it could be added. I could use it for projectile, fast movement, and other parts of my game where I can sacrifice reliability for reduce overhead. See also https://socket.io/docs/v4/emitting-events/#volatile-events
In the JS library there is way to emit volatile. I think your project does not have a wrapper for that, and was wondering if it could be added. I could use it for projectile, fast movement, and other parts of my game where I can sacrifice reliability for reduce overhead. See also https://socket.io/docs/v4/emitting-events/#volatile-events