itisnajim / SocketIOUnity

A Wrapper for socket.io-client-csharp to work with Unity.
MIT License
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Adding Volatile Emission #88

Closed Mathiaszero closed 2 months ago

Mathiaszero commented 2 months ago

In the JS library there is way to emit volatile. I think your project does not have a wrapper for that, and was wondering if it could be added. I could use it for projectile, fast movement, and other parts of my game where I can sacrifice reliability for reduce overhead. See also https://socket.io/docs/v4/emitting-events/#volatile-events

itisnajim commented 2 months ago

This way please: https://github.com/doghappy/socket.io-client-csharp/issues SocketIOUnity its just a wrapper for socket.io-client-csharp