Open AfterMath24 opened 2 years ago
Added in UnityEvent invocations for the following weapon events:
We can use this to call a single AudioSource and run the function PlayOneShot. This allows a audio file to be selected to play from the given AudioSource when the event is invoked.
When designing weapons it is up to the weapon designer to implement audio attached to the appropriate event.
I need to make audio events for the follow:
Chance then will need to supply audio files for the weapons to use.