Open olls opened 7 years ago
There definitely seems to be a memory leak in the C renderer. After leaving it running for a few hours it slowed to a complete stop.
This is definitely a problem
Could be caused by the ObjectsMap. It will malloc new Objects on a collision, which will probably happen when there are multiple mobs on screen, but it never free's them.
ObjectsMap
malloc
Objects
free
There definitely seems to be a memory leak in the C renderer. After leaving it running for a few hours it slowed to a complete stop.