Open olls opened 8 years ago
We could just give each chunk a biome type, but that would be a bit boring.
The current system is very broken.
Do it the same as the new hills
Not particularly relevant because it uses attributes of the regions to picl the biome: http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/#biomes
Although the way it generates the regions could be useful... https://en.wikipedia.org/wiki/Voronoi_diagram
We could go back to the random biome per chunk, but randomise the boundary of the biome within the chunk.
The current biome generation algorithm is weird, this makes it difficult/impossible to adapt to the new 'feature' system. Other features depend on the biome for the current slice, which depends on biome markers for uninitialised slices. We need a better system which gives each slice a biome type, which can be calculated for each slice independently, but still have a low frequency across many slices.