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[Suggestion] AQM3 Enabling Enigmaticas Special Drops for the Ring & (some) cursed items #79

Closed DemonGamingLP closed 2 years ago

DemonGamingLP commented 2 years ago

While I already wrote it to you I think i understand why you want it on github (to probably have everything sorted?):

The Enchanters pearl (and any other item stating it needs the player to have the ring of seven curses equiped ) do not work for people not having the ring equiped (which, to a certain point, is a permanent choice until you defeat the wither with the ring equiped (if special drops are enabled; currently it is a permanent choice.) (screenshot) along with its debuffs of +250% damage from all sources, 60% less effective armor (3/4 netherite (missing helmet) giving you about 4 1/2 armor points), 60% less damage to any mob and if you are on fire it never extinguishes on its own. along with that the enchanters pearl, while giving you the ability to enchant with an higher enchanting level without the need of lapis, it randomly enchants curses onto your items, debuffing you even further. so that item basically is a gamble. it also makes it possible to get treasure enchantments but thats a rather rare thing to happen.

for the special drops i asked around in the discord of the mod and got a link from the dev: https://github.com/Aizistral-Studios/Enigmatic-Legacy/blob/1.18.X/src/main/java/com/integral/enigmaticlegacy/handlers/EnigmaticEventHandler.java#L2466-L2542 these lines show the exact special drops from any mob in which quantity and which chance, if its only a chance. looking at these: theres basically nothing special at all excluding the wither; Zombies sometimes giving slime balls, skeletons/strays giving more arrows, blaze powder from blazes etc. if the reason for disabling these special drops are the enchanted golden apples from elder guardians or netherite scraps from wither skeletons/piglin brutes please keep in mind: these only drop when the ring with the above debuffs is equiped. A piglin brute, which already deals heavy damage to netherite armor players in vanilla, basically one hits you with your poor 5 armor points + the +250% damage received in full netherite. also worth to mention: having the dimensional dungeons added to the modpack adds some keys leading to 2 statues with 3/4 netherite armor in the starting room. thats waay more comon than getting sometimes 1 scrap from these 2 mobs.

enabling these items and drops rewards the player at some point when they choose to wear the ring with these debuffs (and punish in some cases); else theres barely any reason to actually go through these debuffs at least in my opinion.

image_2022-04-27_134253404

with that said: please kindly reconsider enabling them.