Add prop light option with use of the following native: SET_PROP_LIGHT_COLOR
The way this could work is that in the prop properties menu you have a light color option and once you click it, it takes you to a menu similar to the HUD color menu and let's you pick RGB or preset values
Maybe also add favourite color tab which dumps all custom colors and their names into an XML file and then reads the same file and allows you to pick custom saved light colors
This one is very important towards machinima making in my opinion so I hope both the light menu and saved light colors will show up one day
Add a flags section to the look at tasks in task menu
Add missing animation flags to the animation menu
For reference here's a list of all animation flags, not sure how they will be handled yet since menyoo has preset options. On 5Mods Discord i suggested to rework the entire flag menu and have a checkbox list so the user can select the flags they want rather than choosing preset options.
Or at least i'd suggest adding Upperbody SecondTask Additive (+ extra variants with Loop, StayInLastFrame)
-Make it so weapons and weapon components are automatically detected by the trainer (through memory) to support add-on weapons, any sort of weapon that is not recognized by default would be added to a new "Misc" section (could get a better name), also allow to change tints on those weapons (with the maximum limit of 255) and change tints on attachments (SET_PED_WEAPON_COMPONENT_TINT_INDEX)
Really like these ideas, sounds like some of them will change the fundamentals of how menyoo functions, so may need to await a Major update before implementing these formally.
The way this could work is that in the prop properties menu you have a light color option and once you click it, it takes you to a menu similar to the HUD color menu and let's you pick RGB or preset values Maybe also add favourite color tab which dumps all custom colors and their names into an XML file and then reads the same file and allows you to pick custom saved light colors This one is very important towards machinima making in my opinion so I hope both the light menu and saved light colors will show up one day
Add these missing facial animations to the "mood" menu (FacialAnims_catind): blowkiss_1 coughing_1 dead_2 die_1 die_2 drinking_1 eating_1 effort_1 effort_2 effort_3 electrocuted_1 high_transition_01 high_transition_02 melee_effort_1 melee_effort_2 melee_effort_3 mood_drivefast_1 mood_knockout_1 mood_skydive_1 pain_1 pain_2 pain_3 pain_4 pain_5 pain_6 shocked_1 shocked_2 smoking_exhale_1 smoking_hold_1 smoking_inhale_1 mood_dancing_high_1 mood_dancing_high_2 mood_dancing_low_1 mood_dancing_low_2 mood_dancing_low_3 mood_dancing_medium_1 mood_dancing_medium_2 mood_dancing_medium_3 mood_dancing_medium_4 mood_dancing_trance_1 mood_dancing_trance_2 mood_dancing_trance_3 pose_aiming_1 pose_angry_1 pose_happy_1 pose_injured_1 pose_normal_1 pose_smug_1 pose_stressed_1 pose_sulk_1
Add search option for favourite animation tab
Add a flags section to the look at tasks in task menu
Add missing animation flags to the animation menu For reference here's a list of all animation flags, not sure how they will be handled yet since menyoo has preset options. On 5Mods Discord i suggested to rework the entire flag menu and have a checkbox list so the user can select the flags they want rather than choosing preset options. Or at least i'd suggest adding Upperbody SecondTask Additive (+ extra variants with Loop, StayInLastFrame)
0 - Default 1 - Loop 2 - StayInLastFrame 4 - RepositionWhenFinished 8 - AllowInterruption 16 - Upperbody 32 - SecondTask 64 - ReorientWhenFinished 128 - AbortOnPedMovement 256 - Additive 512 - TurnOffCollision 1024 - OverridePhysics 2048 - IgnoreGravity 4096 - ExtractInitialOffset 8192 - ExitAfterInterrupted 16384 - TagSyncIn 32768 - TagSyncOut 65536 - TagSyncContinuous 131072 - ForceStart 262144 - UseKinematicPhysics 524288 - UseMoverExtraction 1048576 - HideWeapon 2097152 - EndsInDeadPose (Kills Ped) 4194304 - ActivateRagdollOnCollision 8388608 - DontExitOnDeath 16777216 - AbortOnWeaponDamage 33554432 - DisableForcedPhysicsUpdate 67108864 - ProcessAttachmentsOnStart 134217728 - ExpandPedCapsuleFromSkeleton 268435456 - UseAlternativeFPAnim 536870912 - BlendoutWrtLastFrame 1073741824 - UseFullBlending
-Make it so weapons and weapon components are automatically detected by the trainer (through memory) to support add-on weapons, any sort of weapon that is not recognized by default would be added to a new "Misc" section (could get a better name), also allow to change tints on those weapons (with the maximum limit of 255) and change tints on attachments (SET_PED_WEAPON_COMPONENT_TINT_INDEX)