itsjustcurtis / MenyooSP

[or Menyoo PC] - Trainer/mod menu for Grand Theft Auto V (single-player).
https://www.gta5-mods.com/scripts/menyoo-2-0
GNU General Public License v3.0
46 stars 8 forks source link

Every issue I am aware of + suggestions. #36

Open ThatRealSpicyDragon opened 8 months ago

ThatRealSpicyDragon commented 8 months ago

Thank you so much for reviving Menyoo! Not just on my behalf, but on behalf of the entire GTA 5 modding community! Please, for the love of God, keep up the good work!

All issues in Menyoo (currently) 2.0.0.

Suggestions.

TayMcKenzieNZ commented 8 months ago

If you check the latest pre release, the makeups have fixed 😀. It may also fix some crashes that you mentioned. Try the latest pre release and report back 😛

On Mon, 29 Jan 2024, 11:03 pm ThatRealSpicyDragon, @.***> wrote:

Thank you so much for reviving Menyoo! Not just on my behalf, but on behalf of the entire GTA 5 modding community! Please, for the love of God, keep up the good work! All issues in Menyoo (currently) 2.0.0.

  • Disabling an entity from the database and re-enabling it will cause the ASI to crash, especially if that entity has tasks.
  • The task sequence to add blips to an object/vehicle/ped is not alphabetically sorted, nor in a list. This makes finding a specific blip agonizing. The same goes for blip colors.
  • There is no way to remove blips on death or destruction; blips are also not added to hostile peds spawned through Object Spooner.
  • You cannot change the temperament (cowardly/brave) of peds in the database.
  • You also cannot change ped factions (this means that cops/military/merryweather/gangsters/etc. will shoot peds who have fired a weapon, regardless of their disposition being set to friendly, enemy, or neutral).
  • There are very limited ped/traffic options. No settings exist to prevent NPCs from spawning. Please add individual options to disable pedestrians, territorial pedestrians (e.g., gangsters, Merryweather, military, cops, etc. (please, for the love of God, make it possible to stop tanks from spawning!!)), traffic, aircraft, boats, and parked vehicles from spawning entirely.
  • The Assault Shotgun is missing its flashlight attachment.
  • The weapons list does not automatically add new weapons - such as the Snowball Launcher and the Battle Rifle - even though new vehicles are added automatically to the vehicles list.
  • You cannot disable writhing on peds. You also cannot enable headshot immunity or increase the speed and strength of a ped, nor can you give peds explosive melee or attacks. This makes it difficult to create bosses in the Spooner.
  • ¡¡ Spooner Mode has a game-breaking glitch that will cause the world and LoD to completely bug out, delaying and rendering the world poorly. !!
  • Animals, such as tiger sharks and cougars, will not attack the player or peds even if set to an enemy and given the fight ped task, as well as being made not still. (Note: this issue is seen with non-story ped models. Not tested as Michael, Trevor, or Franklin.)
  • Certain trailers, such as Michael's Marquis, cannot be linked to a truck. An option to link trailers to their vehicles automatically would solve this.
  • In outfits, makeup and face paint do not have an option to reset to default color. This means that most makeups will be broken, as most are not colorable.
  • Scrolling left on some NPCs such as Michael or heist members' clothing can crash the game.
  • Building MC businesses and clubhouses is completely broken.
  • Building a yacht and then moving it will leave behind a poorly rendered model of the yacht.
  • You also cannot save your yacht settings.
  • There is no option to give peds special "weapons" such as handcuffs or alien powers.
  • Peds flying airplanes will not retract their landing gear, regardless of whether they are driving to a position or attacking the player, which is strange as they will do so for helicopters.
  • Peds driving vehicles cannot use certain weaponry. For instance, a ped piloting a helicopter or driving a Vigilante cannot use the vehicle's artillery even though peds driving tanks and jets can.
  • There is no option for peds to use cloaking like Doomsday Juggernauts; thermal vision does not pick up peds that are invisible or have 0% opacity, and no vision hack exists for the thermal vision used in the Doomsday heist against the juggernauts.
  • The "minitank" prop will crash the game if seen in preview mode.
  • Restricted area access will not make restricted areas off-limits again if turned off after being activated.
  • There is no option to make peds piloting a helicopter land. Activating the land plane option on a helicopter pilot will cause the game to crash.
  • The sci-fi weapons tints have the usual color names, even though they have a different color convention from most weapons.

Suggestions.

  • ¡¡An option to completely disable soldiers and rhinos from spawning in Fort Zancudo!!
  • A persistent option to display Fort Zancudo and Bolingbroke Penitentiary on the map.
  • An additional option for spooner tasks that allows them to be finished on completion instead of on a timer (such as driving to the designated position, which would make races easier to make), entering vehicles, playing animations, or killing peds.
  • A task that kills the engine of vehicles - the only option to do so requires the player to be in the vehicle already.
  • A way to disable the map blip when loading a saved database file.
  • A follow route option for driving peds.
  • An option for peds to remain inside vehicles even when their sequence deactivates.
  • A way to make preset settings for peds and vehicles to make it less repetitive to spawn enemies or color-coded vehicles.

— Reply to this email directly, view it on GitHub https://github.com/itsjustcurtis/MenyooSP/issues/36, or unsubscribe https://github.com/notifications/unsubscribe-auth/AL3YMNZNAH7AVWQNNOKIYOTYQ5XXRAVCNFSM6AAAAABCPEHCM2VHI2DSMVQWIX3LMV43ASLTON2WKOZSGEYDKMJRGM3TKMI . You are receiving this because you are subscribed to this thread.Message ID: @.***>

itsjustcurtis commented 8 months ago

Thanks for the comments, lots of useful stuff in here.

Quite a lot of this is either not possible with the game engine, or outside the scope of what menyoo does (many of which appear to be very specific use-cases).

I'll keep this open for now, but am unlikely do do any major work on this in the near future as those points I probably can do will need a major rework of how those functions... function.