itslunaranyo / copper

a single-player refinement mod for id software's quake
GNU General Public License v2.0
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target_lock unable to re-activate teleporters #13

Closed A-Daya closed 1 year ago

A-Daya commented 1 year ago

Currently building a map where teleporters start off as inactive, which are then activated afterwards. They do start off inactive, but they cannot re-activate despite a trigger clearly triggering the target_lock: 3

This is the portal system I have set up: 1 2

Is there something I'm missing or is this a bug?

itslunaranyo commented 1 year ago

Teleport triggers that have targetnames default to only being activated when triggered (for id1-style telebox spawners). If you want a teleporter to have a targetname but not behave like that you need to check the "not triggerable (ignore targetname)" spawnflag.