Closed A-Daya closed 1 year ago
Teleport triggers that have targetnames default to only being activated when triggered (for id1-style telebox spawners). If you want a teleporter to have a targetname but not behave like that you need to check the "not triggerable (ignore targetname)" spawnflag.
Currently building a map where teleporters start off as inactive, which are then activated afterwards. They do start off inactive, but they cannot re-activate despite a trigger clearly triggering the target_lock:
This is the portal system I have set up:
Is there something I'm missing or is this a bug?