Closed 4LT closed 5 months ago
Probably not a bug, it's just inconsistent with moving brushes (iirc) normalizing their movedir. Seems spawned monsters use movedir for their initial velocity without normalization (they couldn't, not without a "speed" parameter).
I'll close this since any attempt to fix inconsistencies would break other maps.
Setting the movedir parameter for a trap_spikeshooter has an effect on the initial speed of the grenade.
Version: 1.30