itslunaranyo / copper

a single-player refinement mod for id software's quake
GNU General Public License v2.0
41 stars 17 forks source link

trap_spikeshooter grenade movedir isn't normalized #24

Closed 4LT closed 5 months ago

4LT commented 5 months ago

Setting the movedir parameter for a trap_spikeshooter has an effect on the initial speed of the grenade.

Version: 1.30

4LT commented 5 months ago

Probably not a bug, it's just inconsistent with moving brushes (iirc) normalizing their movedir. Seems spawned monsters use movedir for their initial velocity without normalization (they couldn't, not without a "speed" parameter).

I'll close this since any attempt to fix inconsistencies would break other maps.