Open itteerde opened 3 weeks ago
Should probably have a problem statement, too:
conjureScorching[level_]:=level(2d[6]+(level-3)2d[8]);
Table[{level,conjureScorching[level]},{level,4,9}]
(* {{4, 64}, {5, 125}, {6, 204}, {7, 301}, {8, 416}, {9, 549}} *)
I think just restricting it to Melee Attack
might do it, too (alternative to the current perceived internet goto). Not sure if that is the right way, but the numbers should work, too. Probably still best to have it cap at three times per Turn
. I don't like what seems to be the goto for most currenty, making the scaling 1d8, as I don't see an easy way for Druid
to get any nice damage with it then. And I do like the idea to open up a new fighting option for Druid
pre Level 17
.
At Spell Level 4
it is actually pretty bad, except again with Scorching Ray
. So definately no nerf all across the board. Really broken are so far only Scorching Ray
and Valor Bard
with Eldritch Blast
(the latter being all about just breaking this, so not even sure if that would qualify as needing a fix, Scorching Ray
abuse does).
Don't go the Melee
route. Starry Form
can use Conjure Minor Elementals
. Don't nerf it for Druid
(except Scorching Ray
, which would be 2014 Wildfire
or very involved Multiclassing
)
So I am back to limiting it to three procs per Turn
"You conjure spirits from the Elemental Planes that flit around you in a 15-foot Emanation for the duration. Until the spell ends, any up to three attacks you make on a turn deals an extra 2d8 damage when you hit a creature in the Emanation. This damage is Acid, Cold, Fire, or Lightning (your choice when you make the attack).
In addition, the ground in the Emanation is Difficult Terrain for your enemies.
Using a Higher-Level Spell Slot. The damage increases by 2d8 for each spell slot level above 4."
3(d[6]+5+2*2d[8])+(d[6]+5)
88
2(d[6]+5)+2(d[6]+5+2*2d[8])
70
is upcast for three procs
3(d[6]+5+2d[8])+(d[6]+5)
61
2(d[6]+5)+2(d[6]+5+2d[8])
52
is without upcast
Valor Bard
. The problem seems to be more that Valor Bard
is dealing the full Fighter
damage at 10 -- only getting beaten by the 5th Attack
at 11 by Fighter
-- which no nerf of a spell put on-top of that will fix.Valor Bard
(dipping one for Weapon Mastery
) is close to broken at best seems to be the lesson here. It is still broken no matter what you cast -- from Magical Weapon
over Spirit Shroud
, Holy Weapon
to Conjure Minor Elemental
-- all cases broken, just in different amounts.Bladesinger
, too? Think it is just the same, right? (yes, but Valor Bard
rubs it in dipping Warlock
and exploding one Attack
into Edlritch Blast
)Valor Bard
and Baldesinger
with one level dip for Weapon Mastery
are the best damage dealers sustained (and Wizard
Scorching Ray
abusing CME otherwise), where Valor Bard
can do it with a wide selection, while Bladesinger
needs CME or Spirit Shroud
.Druid
toy without fixing the above would not be an improvement but even worse@PhDaveMil:
You conjure spirits from the Elemental Planes that flit around you in a 15-foot Emanation for the duration. Until the spell ends, any attack you make while using Wildshape or with a Spell Attack from a spell found on the Druid Spell List deals an extra 2d8 damage when you hit a creature in the Emanation. This damage is Acid, Cold, Fire, or Lightning (your choice when you make the attack).
(* CME, Wild Shape (Elephant), Attack *)
moondruid[level_]:=With[{ss=Min[Ceiling[level/2],9]},Join[{0},Table[2(2d[8]+6+(ss-6)2 2d[8])+(2d[10]+6+(ss-6)2 2d[8]),9]]];
Table[{level,moondruid[level]},{level,12,20,2}]
{{12,{0,{47},{47},{47},{47},{47},{47},{47},{47},{47}}},{14,{0,101,101,101,101,101,101,101,101,101}},{16,{0,155,155,155,155,155,155,155,155,155}},{18,{0,209,209,209,209,209,209,209,209,209}},{20,{0,209,209,209,209,209,209,209,209,209}}}
think this is okay. note that the to-hit is the form's (I believe), so the higher levels become big swing and miss, the precise math needing the new tools (but certainly worse than a fixed True Polymorph
Blue Abishai
while this takes an Opportunity Attack
every Turn
, is Melee
, cannot do other stuff, cannot fly, ...)
I think limiting it to
Melee Attacks
would be enough. I am not aware of any ways to explodeMelee Attack
numbers with neitherConcentration
norAction Surge
.The best I can see with only
Melee Attack
is theValor Bard
dipping twoLevel
Fighter
. Probably should do the math.Valor Bard
, dippingFighter
Bladesinger
, dippingFighter