Open TheAceMan opened 5 days ago
There were changes done to the image (earlier this year?) to get around the blocked mods and to download them w/out issue. I honestly cannot remember the last time I've seen the table of mods that needed to be manually downloaded because it should be able to download them now.
Have you pulled the latest image recently? What mod is it not able to auto download?
@rhullah I am using the helm chart and deploying tag: itzg/minecraft-server:2024.10.2-java17
Parts of the helm chart:
minecraftServer:
version: "1.20.1"
type: "AUTO_CURSEFORGE"
autoCurseForge:
apiKey:
existingSecret: "minecraft-secret"
secretKey: "cf_api_key"
slug: "create-and-farmers-delight"
extraEnv:
CURSEFORGE_FILES: |
https://www.curseforge.com/minecraft/mc-mods/craftable-smithing-templates-armor-trims
As you suggest there are files in the modpack that do not allow automated downloads that are downloading fine. It's when I want to add an additional mod in addition to the modpack. Maybe this is not the correct or supported way to do this?
NOTE if you do test the above, there is a broken mod (https://github.com/AverageAnime/create-food/issues/1) in the modpack that I do need to also use the CF_DOWNLOADS_REPO: /data/downloads to get around. But you should be able to use any modpack to replicate.
CURSEFORGE_FILES
is the way to add additional mods to a server running a modpack. Though I'm not familiar with the helm chart and if it does anything that might prevent the use of the CURSEFORGE_FILES
environment variable. Are you able to verify that it sees that you set that? Are there any logs and/or errors reported in the logs? If nothing shows, you can get more log information with the DEBUG option.
Enhancement Type
Improve an existing feature
Describe the enhancement
Modpack has logic to use the CF_DOWNLOADS_REPO and install mods that do not allow automated downloads from a downloads folder. But individual mods supplied to CURSEFORGE_FILES do not allow this. As a workaround it appears that manually downloading the file and placing it in the mods folder does work. But for re-usability it would be nice to allow it to look locally for the file and not have to worry about it when creating a new server.