ivanmunguia / vdrift-ogre

Automatically exported from code.google.com/p/vdrift-ogre
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Materials left to convert #101

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
This issue is to keep track of problematic materials (which still should be 
converted to our .matdef format)

- Grass (benefits: has no fog now [best seen on J12])

- paged-geom Impostor material (benefits: could read terrain lightmap)

- checkpoint arrow

- Car glass, glass pipes, car ghost

benefits for all of these: implementing HDR will be easier.

Original issue reported on code.google.com by scrawl...@gmail.com on 1 Nov 2011 at 3:51

GoogleCodeExporter commented 9 years ago
Grass: also read lightmap

Original comment by scrawl...@gmail.com on 1 Nov 2011 at 3:51

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
- Particle materials

Original comment by scrawl...@gmail.com on 1 Nov 2011 at 4:18

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
- Water / Mud  (actually ppx_water1 from fluids.material)
benefit: mud (an water probably too) should have shadow
also car glass needs shadow

Original comment by Cry...@gmail.com on 1 Nov 2011 at 8:29

GoogleCodeExporter commented 9 years ago

Original comment by Cry...@gmail.com on 13 Nov 2011 at 1:25

GoogleCodeExporter commented 9 years ago
Done: car glass, car ghost, glass pipes, grass

still todo:
- checkpoint arrow
- impostors
- checkpoint arrow
- water/mud
- particles

Original comment by scrawl...@gmail.com on 13 Nov 2011 at 5:05

GoogleCodeExporter commented 9 years ago
still todo:
- impostors
- water/mud

Original comment by scrawl...@gmail.com on 14 Nov 2011 at 4:55

GoogleCodeExporter commented 9 years ago
still todo:
 - impostors

Original comment by scrawl...@gmail.com on 17 Nov 2011 at 3:42

GoogleCodeExporter commented 9 years ago

Original comment by Cry...@gmail.com on 20 Nov 2011 at 5:45