ivanmunguia / vdrift-ogre

Automatically exported from code.google.com/p/vdrift-ogre
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3D modeler and texture tasks #105

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
Since there are already few things to improve/fix I'm listing them here:
They are 
1. Model 3D interior for cars 3S and XM (not easy, maybe take some parts from 
other cars).
2. Fix Wheels by adding some triangles visible from other side (when looking 
from car at wheel its empty, culled, and produces holes in depth shadow)
3. Fix ES mostly rear bottom like above (add triangles, holes in shadow)

Original issue reported on code.google.com by Cry...@gmail.com on 5 Nov 2011 at 1:36

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
Here is a screenshot to visualize 2 and 3.

Original comment by Cry...@gmail.com on 5 Nov 2011 at 1:39

Attachments:

GoogleCodeExporter commented 9 years ago
4. Fix 360 black front lights (on texture).

Original comment by Cry...@gmail.com on 5 Nov 2011 at 1:52

GoogleCodeExporter commented 9 years ago
5. Create car bottom textures (visible when car is wheels up).
Only RS2 and M3 have it, the rest is just body color or black/gray reflection.

Original comment by Cry...@gmail.com on 5 Nov 2011 at 2:03

GoogleCodeExporter commented 9 years ago
6. Remove the easter egg, whole texture sticker in 3S seen from inside camera 
(or should we keep it ? :)

Original comment by Cry...@gmail.com on 5 Nov 2011 at 2:04

GoogleCodeExporter commented 9 years ago
7. Create specular maps for all cars. White for reflective surfaces and black 
for rubber parts and stuff that should never reflect (also car bottom).

Original comment by Cry...@gmail.com on 5 Nov 2011 at 2:06

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
8. Separate wheels to 2 meshes (1st rubber, 2nd rest) to separate tire rubber 
from rest (high specular, shiny, metal parts).
Or create a specular map like in Comment#7, I'd say more meshes would look 
better, and no need for 2 specular settings.

Original comment by Cry...@gmail.com on 5 Nov 2011 at 2:11

GoogleCodeExporter commented 9 years ago
Anyway since only scrawl is capable of some modeling I'm assigning this to you.

Original comment by Cry...@gmail.com on 9 Nov 2011 at 4:16

GoogleCodeExporter commented 9 years ago
7. Create specular maps for all cars. White for reflective surfaces and black 
for rubber parts and stuff that should never reflect (also car bottom).

This specular map would probably be used for both cubemap reflection intensity 
and specular exponent. It's best to store it as alpha value for the blend map, 
so we don't need another texture.

8. Separate wheels to 2 meshes (1st rubber, 2nd rest) to separate tire rubber 
from rest (high specular, shiny, metal parts).
Or create a specular map like in Comment#7, I'd say more meshes would look 
better, and no need for 2 specular settings.

Brake disc should be another mesh too because it does not rotate like the rest 
of the wheel.

Original comment by scrawl...@gmail.com on 9 Nov 2011 at 4:50

GoogleCodeExporter commented 9 years ago
done: 6. Remove the easter egg, whole texture sticker in 3S seen from inside 
camera (or should we keep it ? :)

Original comment by scrawl...@gmail.com on 9 Nov 2011 at 4:58

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
Started ES from scratch, cleaning up the meshes now, after that comes making it 
low-poly, unwrapping it, baking/texturing it. Also planning to do normal and 
specular maps.

Original comment by scrawl...@gmail.com on 29 Nov 2011 at 7:36

GoogleCodeExporter commented 9 years ago
Some progress update.

I decided to start with interior because current ES has it broken in the most 
horrible way. Got the vert count down from 17k to 11k and unwrapped it, did 
some baking tests which already looked very good. I hope I can finish it this 
weekend. After that still to do is chassis and wheels.

Original comment by scrawl...@gmail.com on 3 Dec 2011 at 1:52

GoogleCodeExporter commented 9 years ago
done: 4. Fix 360 black front lights (on texture). (by scrawl)

Original comment by Cry...@gmail.com on 17 Dec 2011 at 2:51

GoogleCodeExporter commented 9 years ago
updated 5. Car bottoms aren't reflective now, and 360 has it grey now. Still 
need some textures for most of them.

Original comment by Cry...@gmail.com on 17 Dec 2011 at 4:00

GoogleCodeExporter commented 9 years ago
9. make new left wheels meshes so they have the same tread (for all cars)

Original comment by Cry...@gmail.com on 23 Dec 2011 at 4:39

Attachments:

GoogleCodeExporter commented 9 years ago
-----------------------------------
Still big todo (would be great to have it):
1. Model 3D interior for cars 3S and XM (not easy, maybe take some parts from 
other cars).
And I would really like
10. New wheels for 3S and XM.
Upping priority to High.

-----------------------------------
Smaller todo's left:
(not so badly needed, as the above, see detail descr. above)
2. 3. Holes in shadow.
5. Apply car bottom textures (maybe use from NS or M3).
8. Split wheel meshes to rubber and rim (2 different materials).
9. Left, right wheel meshes (mirror).

Original comment by Cry...@gmail.com on 18 Mar 2012 at 7:25

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
Update.
1. I made interior for 3S, will either do it for XM too, or just have a newer 
ver of XM car and remove this.
10. Done, also for TC6.
5. Done for ES, will do rest someday.
8. Use 1 material, but different parts on texture to save draw calls (batches).
Rest not that needed. Closing.

Original comment by Cry...@gmail.com on 23 Apr 2013 at 8:42