Impostor generation is broken (They look all white) since vegetation objects
have their own shaders. (No one noticed until now because it was using
impostors from cache)
It looks like this is due to our shaders not handling fog mode NONE (which
paged-geom sets immediately before rendering the impostors).
Original issue reported on code.google.com by scrawl...@gmail.com on 11 Nov 2011 at 4:41
Original issue reported on code.google.com by
scrawl...@gmail.com
on 11 Nov 2011 at 4:41