Closed GoogleCodeExporter closed 9 years ago
Overlay and GUI can't handle x aspect (scaling) (eg 1920x1200 vs 1600x1200)
this means ManualObjects are only way just like it is now.
There is also some issue with velocity value going off screen for 2 players in
vertical split. Having all overlays in global space could resolve it easily.
Just need to position and scale them like the screen split does with viewports.
Original comment by Cry...@gmail.com
on 26 Dec 2011 at 9:03
[deleted comment]
Original comment by Cry...@gmail.com
on 5 Feb 2012 at 6:02
[deleted comment]
there's a class called OgreRenderer2D (search ogre forums) that draws directly
on the viewport and should solve all this.
Original comment by scrawl...@gmail.com
on 5 Feb 2012 at 7:34
skybox could be handled with a seperate skybox node/entity for each viewport,
only visible on 1 viewport
Original comment by scrawl...@gmail.com
on 5 Feb 2012 at 7:37
Original comment by Cry...@gmail.com
on 19 Mar 2012 at 9:03
OgreRenderer2D was ok, but it's not on screenshots.
Done.
We have now gauges and minimaps times the number of players, so no issues with
compositor.
Need to do the same for gear and vel overlays.
Original comment by Cry...@gmail.com
on 24 Mar 2012 at 7:23
Now HUD works also in replays.
Original comment by Cry...@gmail.com
on 1 Apr 2012 at 5:44
Done. HUD is now without problems, no value goes over screen, or onto other
value.
Original comment by Cry...@gmail.com
on 17 Apr 2012 at 8:52
Original issue reported on code.google.com by
Cry...@gmail.com
on 26 Dec 2011 at 8:58