1. Static objects (meshes) on track - houses, concrete constructions, etc.
Anything with .mesh that can be inserted (moved and rotated in editor).
Probably separate mesh for bullet static collision, need to get btOgre working
with this.
2. Dynamic objects - barrels, boxes, canisters, signs, tire stocks, etc.
Can be hit with car and bounce around the scene in game.
Require bullet simulation and pos/rot updating in code. Barrels and boxes
models are on opengameart.
I want to use simple shapes only (box,sphere,cylinder,convex or few of them),
so something like trees/collsions.xml is needed but better and more flexible.
Original issue reported on code.google.com by Cry...@gmail.com on 5 Feb 2012 at 6:18
Original issue reported on code.google.com by
Cry...@gmail.com
on 5 Feb 2012 at 6:18