Closed GoogleCodeExporter closed 9 years ago
Original comment by Cry...@gmail.com
on 12 Apr 2012 at 3:37
Seems there's a better way to implement the thing, speeding up benchmarking
(quoted from
http://phoronix.com/forums/showthread.php?70314-The-Best-Looking-Open-Source-Gam
e&p=258344#post258344):
"the timedemo feature found in many quake-based engines allows you to play back
a demo, but it does it differently. Instead of playing it back in "realtime,"
it simply draws a new frame for each "snapshot" in the demo. In Quake II (and
Alien Arena,) 10 snapshots are generated per second. I think in Quake III it's
20. So if you can render at 100 FPS, in Quake II playing a demo in timedemo
mode makes the playback 10x as fast. So to get an average framerate, you just
need to time the timedemo. This feature was added specifically for performance
testing and it is invaluable to developers looking to optimize their code. If
your game engine doesn't have this feature, it's definitely worth adding (or
fixing, LOL.)"
Original comment by tapiovie...@gmail.com
on 12 Apr 2012 at 8:01
Deadly low priority; over 6 months; closing.
Original comment by Cry...@gmail.com
on 20 Nov 2012 at 6:02
Original comment by Cry...@gmail.com
on 20 Nov 2012 at 6:03
Original issue reported on code.google.com by
tapiovie...@gmail.com
on 12 Apr 2012 at 3:01