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Original comment by Cry...@gmail.com
on 1 Jul 2012 at 6:38
Original comment by Cry...@gmail.com
on 23 Jul 2012 at 10:49
still left:
- terrain composite map
- grass animation
- MRT & soft particles
- water
- add GUI for shader mode & toggle shaders on/off
- restore the gui graphics settings that used materialFactory and are currently commented out
Original comment by scrawl...@gmail.com
on 31 Jul 2012 at 6:58
Works in branch, only few details left to do (before merge to master):
- grass color map (for whole terrain color variations)
- pipe wall needs to be 2 sided
- water doesn't receive shadow
- tweak all water and mud params (my todo)
- car glass always visible from water ?
- make gui chk to disable triplanar terrain (for older gpus)
Original comment by Cry...@gmail.com
on 19 Sep 2012 at 6:30
ok chk for triplanar is badly needed eg. on F12-HighPeaks it drops fps from 75
to 48. And disabling triplanar restores 75 fps.
Would be good if only some layers had triplanar, grass will never need it, and
other layers with low ter angle too.
Original comment by Cry...@gmail.com
on 28 Sep 2012 at 5:02
And missing stuff in editor:
- road selected materials (add 1 additive blue color pass), will be useful for
objects too
- water animation
- fluids in minimap, no reflection, no alpha border
Original comment by Cry...@gmail.com
on 30 Sep 2012 at 6:33
- GetMaterialsFromDef("road.matdef"); replace with .mat
Original comment by Cry...@gmail.com
on 30 Sep 2012 at 9:37
- change grass texture to clamp? has this edge at top where it should be
transparent
Original comment by Cry...@gmail.com
on 30 Sep 2012 at 12:26
ok lot done, now only smaller stuff left:
- water shader for no refl/no refra (my todo)
- water doesn't receive shadow
- change grass texture to clamp? (edge at top)
- fluids in editor minimap, disable reflection
Original comment by Cry...@gmail.com
on 2 Oct 2012 at 1:19
Merged into master.
Original comment by Cry...@gmail.com
on 2 Oct 2012 at 3:12
[deleted comment]
all done.
Original comment by Cry...@gmail.com
on 4 Oct 2012 at 2:35
Original comment by Cry...@gmail.com
on 3 Apr 2013 at 5:34
Original comment by Cry...@gmail.com
on 14 Jul 2013 at 7:35
Original issue reported on code.google.com by
Cry...@gmail.com
on 17 Jun 2012 at 8:34