Closed GoogleCodeExporter closed 9 years ago
[deleted comment]
[deleted comment]
So it's done on master.
Track's ghost is the green ES.
There is a Gui checkbox for it. It's on by default.
Size is 10 MB for 120 track ghosts.
Using 1/3 sim fps so 53.3. Less makes it to jumpy from close.
Linear interpolation used.
I'm still fixing some stuff on Hud.
Atm only 1 direction, no reverse.
And I have to update about half of ghosts since back then rewind wasn't
deleting old frames, so you can see all accidents now.
Original comment by Cry...@gmail.com
on 21 Jul 2013 at 7:49
Time not scaled and seems impossible e.g. if you drive a slow car, ghost would
be slower so when it jumps gravity would be wrong and velocity before jumps.
No idea, if I should scale time. Terrain tracks should be okay though.
Original comment by Cry...@gmail.com
on 21 Jul 2013 at 7:53
OK fixed hud and updated ghosts without rewind jumps.
Also now track ghost has braking lights and simpler wheels steering.
Only reverse ghosts aren't done, but this needs all track driven in reverse, a
lot of time. Lower priority.
Original comment by Cry...@gmail.com
on 22 Jul 2013 at 2:04
[deleted comment]
[deleted comment]
Original comment by Cry...@gmail.com
on 26 Mar 2014 at 4:33
Original issue reported on code.google.com by
Cry...@gmail.com
on 16 Jul 2013 at 10:46