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ivans-csu
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super-cow-powers
Class project to learn socket programming by creating a networked game.
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fix server crash on move
#27
babylfish
closed
1 week ago
0
MOVE from player who isn't in a game is undefined in the spec
#26
babylfish
opened
1 week ago
1
player cannot move on their turn is unhandled by the server
#25
babylfish
opened
2 weeks ago
1
Move validation and end logic
#24
ivans-csu
closed
2 weeks ago
0
implement DCONNECT
#23
babylfish
closed
1 week ago
0
follow newly specified flags conventions
#22
babylfish
closed
2 weeks ago
0
MOVE implemented
#21
babylfish
closed
3 weeks ago
0
clientside JOIN
#20
babylfish
closed
3 weeks ago
0
serverside JOIN, some fixes
#19
babylfish
closed
4 weeks ago
0
"Client-Side Game Rendering"
#18
babylfish
closed
3 weeks ago
0
implement CONNECT, DCONNECT
#17
babylfish
opened
1 month ago
0
implement GAMESTATE
#16
babylfish
closed
3 weeks ago
0
implement MOVE
#15
babylfish
closed
3 weeks ago
0
create a standardized message correctness sanity check
#14
babylfish
opened
1 month ago
0
TODO: handle stream desync
#13
babylfish
opened
1 month ago
0
implement JOIN
#12
babylfish
closed
3 weeks ago
0
implement create private match
#11
babylfish
closed
3 weeks ago
0
implement join match by id
#10
babylfish
closed
3 weeks ago
0
implement matchmaking
#9
babylfish
closed
3 weeks ago
0
TODO: handle full TCP buffer scenario
#8
babylfish
opened
1 month ago
0
IDEA: checksum byte for messages
#7
babylfish
opened
1 month ago
0
Babylfsh implementation
#6
babylfish
closed
1 month ago
1
Babylfsh implementation
#5
babylfish
closed
1 month ago
0
unit tests started, minor refactor
#4
babylfish
closed
1 month ago
0
v0 implementation
#3
babylfish
closed
1 month ago
0
TODO: adjust spec to handle games between player clients with different protocol versions
#2
babylfish
opened
1 month ago
1
write initial protocol specification
#1
babylfish
closed
1 month ago
1