I am working on using the Polycode Lua bindings inside of a program built against the C++ API. So far, it is working; since api.pak and such are deposited in the release directory most of what I need is part of a built polycode distribution. One exception is the create_lua_lbrary script found in Bindings/Scripts, which right now can only be accessed with a copy of the source repository. IMO this should be copied into Framework/Tools or somewhere similar when a build w/bindings+player is run.
I am working on using the Polycode Lua bindings inside of a program built against the C++ API. So far, it is working; since api.pak and such are deposited in the release directory most of what I need is part of a built polycode distribution. One exception is the create_lua_lbrary script found in Bindings/Scripts, which right now can only be accessed with a copy of the source repository. IMO this should be copied into Framework/Tools or somewhere similar when a build w/bindings+player is run.