A Godot Engine plugin for 2D GUI. This is a "Calendar Button", which allows you to easily select a date for various purposes. As there is currently (v2.2.alpha) no Date objects, I have created my own Date and Calendar classes for reuse.
I'm trying to use the plugin on a mobile app I'm writing using Godot, but the calendar is too small when it pops up. Having a way to scale the calendar itself (not just the button) would be great.
First of all, thanks for this plugin.
I'm trying to use the plugin on a mobile app I'm writing using Godot, but the calendar is too small when it pops up. Having a way to scale the calendar itself (not just the button) would be great.