A Godot Engine plugin for 2D GUI. This is a "Calendar Button", which allows you to easily select a date for various purposes. As there is currently (v2.2.alpha) no Date objects, I have created my own Date and Calendar classes for reuse.
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I Modified The Code and Made a Few Adjustments for Godot 4(Seperate Branch Recommended) #13
Implemented Godot 4 Time class instead of OS class in Godot 3.
Changed the code for match new syntax for Godot 4 GDScript changes
Added a Margin container around the calendar Vbox to make it look nicer as well as size limit for the days text to 40x40 and centered vertically and horizontally. I also changes the empty deadspace label to a proper horizontal spliter. and other changes.
Let me know if you want me to send a pull request.
Implemented Godot 4 Time class instead of OS class in Godot 3. Changed the code for match new syntax for Godot 4 GDScript changes Added a Margin container around the calendar Vbox to make it look nicer as well as size limit for the days text to 40x40 and centered vertically and horizontally. I also changes the empty deadspace label to a proper horizontal spliter. and other changes. Let me know if you want me to send a pull request.