Added Input Mapping Context for Player using these actions
Added variable to Player blueprint IsDashing to prevent players from spamming dash
Added logic to Player Event Graph to set up functionality for all input actions
So the Player can now move with WASD, move camera with mouse movement, jump with space with support for double jump, and dash in a direction with LSHIFT. Note that currently you can only dash while moving in a direction and not while stationary.
So the Player can now move with WASD, move camera with mouse movement, jump with space with support for double jump, and dash in a direction with LSHIFT. Note that currently you can only dash while moving in a direction and not while stationary.