Closed SpunkMurphy closed 1 month ago
Should be fixed in the next release, Shadowth117 took care of it in SoulsFormatsNEXT
Purely so the info is out in the open btw, this problem should only affect textures that aren't 'normal' block sizes for a particular pixel format. Typical sizes like 256x256, 512x512 are all exempt from this, so virtually all gameplay textures.
For this instance, it was a 400x400 texture, but the pixel block size was 32x32 since it was BC7. The texture's data MUST be at least as much as a multiple of 32. If we divide 400 by 32, or modulo it like so 400 % 32, we get the remainder 16. So the minimum texture size should be treated as what a 416x416 texture would require. The game's graphics api then handles slicing out what's not being used based on the actual resolution of 400x400, seemingly.
When you repack Bloodborne menu_knowledge.tpf.dcx files the .dds is corrupted. The same portion of the .dds is cut from the image every time you do this.
I have uploaded an example of what I'm talking about. Example: menu_knowledge_00011.tpf.dcx
Before repacking:
After repacking: