ivoarch / gnome-shell-TilixDropdown

A GNOME Shell extension to launch Tilix in Quake Mode .
GNU General Public License v2.0
33 stars 14 forks source link

Unfortunately, I can't seem to get this to work on Pop!_OS #20

Closed MostHated closed 5 years ago

MostHated commented 5 years ago

Hey there, I tried to get this working with Pop!_OS, but unfortunately it never ends up showing up in the extensions manager. I copied the line of commands in which you had displayed to clone and copy the files to the .local folder, I tried restarting the PC when the shell restart didnt work, but I still do not see it in there.

             /////////////                mosthated@pop-os 
         /////////////////////            ---------------- 
      ///////*767////////////////         OS: Pop!_OS 18.10 x86_64 
    //////7676767676*//////////////       Host: MS-7B79 2.0 
   /////76767//7676767//////////////      Kernel: 4.18.0-17-generic 
  /////767676///*76767///////////////     Uptime: 6 mins 
 ///////767676///76767.///7676*///////    Packages: 2038 (dpkg), 8 (snap) 
/////////767676//76767///767676////////   Shell: bash 4.4.19 
//////////76767676767////76767/////////   Resolution: 1920x1080, 2560x1080, 192 
///////////76767676//////7676//////////   DE: GNOME 3.30.2 
////////////,7676,///////767///////////   WM: GNOME Shell 
/////////////*7676///////76////////////   WM Theme: Pop 
///////////////7676////////////////////   Theme: Pop-slim-dark [GTK2/3] 
 ///////////////7676///767////////////    Icons: Pop [GTK2/3] 
  //////////////////////'////////////     Terminal: gnome-terminal 
   //////.7676767676767676767,//////      CPU: AMD Ryzen 5 2600 (12) @ 3.400GHz 
    /////767676767676767676767/////       GPU: NVIDIA GeForce RTX 2070
      ///////////////////////////         Memory: 3451MiB / 32177MiB 
         /////////////////////
             /////////////                                        

Thanks, -MH

MostHated commented 5 years ago

Sorry, nevermind. I guess the built-in one is the same. I expected it to actually end up sliding down as it actually did in Quake, but I guess it just appears the same no matter which one you use as I am seeing it do. My apologies.