Results in crashes on iOS, maybe on other platforms too. Related to FrameSeq continuously calling Sequencer::getTempo, which depends on Sequencer::sequences, which gets purged and reinitialized when loading an ALL file.
Basically there has to be a thread-safe way to initialize a Sequence. We could use a std::mutex or std::atomic<bool>.
Results in crashes on iOS, maybe on other platforms too. Related to FrameSeq continuously calling
Sequencer::getTempo
, which depends onSequencer::sequences
, which gets purged and reinitialized when loading an ALL file.Basically there has to be a thread-safe way to initialize a
Sequence
. We could use astd::mutex
orstd::atomic<bool>
.